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Assassin’s Creed Odyssey And Rainbow Six Siege Microtransaction Spending Is Growing

Ubisoft’s latest financial report included new details on microtransaction spending for Rainbow Six Siege and Assassin’s Creed: Odyssey. In short, both are performing very well in regards to microtransansactions.

Ubisoft categorizes microtransactions as Player Recurring Spending (PRI), which covers digital items, DLC, season passes, subscriptions, and advertising. The team-based tactical shooter Rainbow Six Siege enjoyed “record engagement” in the months of January, February, and March 2020, with PRI spending jumping by 26 percent.

That’s an incredible achievement for a game that was released in 2015. Ubisoft will be supporting Siege for a long time to come, as the company is releasing the game as a launch title for PlayStation 5 and Xbox Series X later this year. GameSpot recently re-reviewed Siege, and we awarded it a 10/10.

Assassin’s Creed: Odyssey, meanwhile, is pacing ahead of Assassin’s Creed Origins on a number of metrics. Microtransaction spending in Odyssey is up by a whopping 170 percent compared to Origins, while daily engagement and the number of copies sold over its previous 12 months are up by 90 percent each compared to Origins.

Odyssey featured a boatload of microtransaction offerings, but one of the most notable one was a permanent double XP boost for $10 that makes the grind easier to get through.